Skills
Basic Attack Lv. 12
Basic Attack: Dark Abyss Quartet
Press to activate:
Perform up to four attacks forward, dealing Physical DMG and Ice DMG.
The fourth attack is a shot. During this attack, hold to charge and perform a charged shot.
Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
Basic Attack: Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate:
Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG.
During the shot, hold to charge and perform a charged shot.
During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Basic Attack: Dark Abyss Quartet Stats
1st-Hit DMG Multiplier 1291001 | 87.1% |
2nd-Hit DMG Multiplier 1291002 | 148.9% |
3rd-Hit DMG Multiplier 1291003 | 340.1% |
Slash DMG Multiplier 1291004 | 298.7% |
Shot DMG Multiplier 1291005 | 118.0% |
Charged Shot DMG Multiplier 1291006 | 236.8% |
1st-Hit Daze Multiplier 1291001 | 32.6% |
2nd-Hit Daze Multiplier 1291002 | 82.4% |
3rd-Hit Daze Multiplier 1291003 | 193.0% |
Slash Daze Multiplier 1291004 | 189.6% |
Shot Daze Multiplier 1291005 | 75.4% |
Charged Shot Daze Multiplier 1291006 | 144.1% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291001 | 87.1 | 32.6 | 0.705 | 0 | 5.39 | 19.59 |
1291002 | 148.9 | 82.4 | 1.796 | 0 | 13.7225 | 49.88 |
1291003 | 340.1 | 193 | 4.191 | 0 | 32.0375 | 116.41 |
1291004 | 298.7 | 189.6 | 4.115 | 95.81 | 31.46 | 114.31 |
1291005 | 118 | 75.4 | 1.637 | 36.17 | 12.5125 | 45.46 |
1291006 | 236.8 | 144.1 | 3.132 | 77.7 | 23.925 | 87 |
Basic Attack: Dark Abyss Concerto Stats
Slash DMG Multiplier 1291024 | 287.5% |
Shot DMG Multiplier 1291025 | 173.6% |
Charged Shot DMG Multiplier 1291026 | 342.2% |
Slash Daze Multiplier 1291024 | 166.4% |
Shot Daze Multiplier 1291025 | 100.8% |
Charged Shot Daze Multiplier 1291026 | 197.2% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291024 | 287.5 | 166.4 | 3.609 | 100.23 | 27.5825 | 100.24 |
1291025 | 173.6 | 100.8 | 2.181 | 60.56 | 16.665 | 60.57 |
1291026 | 342.2 | 197.2 | 4.293 | 119.24 | 32.8075 | 119.25 |
Dodge Lv. 12
Dodge: Phantasm
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Phantasm - Shatter
Press during a dodge to activate:
Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter: Phantasm - Slash
Press during a Perfect Dodge to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Dash Attack: Phantasm - Shatter Stats
DMG Multiplier 1291011 | 187.0% |
Daze Multiplier 1291011 | 71.0% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291011 | 187 | 71 | 1.53 | 0 | 11.6875 | 42.49 |
Dodge Counter: Phantasm - Slash Stats
DMG Multiplier 1291012 | 492.3% |
ALT Shot DMG Multiplier 1291013 | 324.9% |
ALT Charged Shot DMG Multiplier 1291014 | 424.4% |
Daze Multiplier 1291012 | 322.3% |
ALT Shot Daze Multiplier 1291013 | 187.4% |
ALT Charged Shot Daze Multiplier 1291014 | 245.7% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291012 | 492.3 | 322.3 | 3.42 | 95 | 26.125 | 245 |
1291013 | 324.9 | 187.4 | 4.08 | 113.33 | 31.185 | 113.34 |
1291014 | 424.4 | 245.7 | 5.339 | 148.3 | 40.81 | 148.31 |
Assist Lv. 12
Quick Assist: Elegy
When the active character is launched, press to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist: The End Has Not Come
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Ace Reversal
Press after a Defensive Assist to activate:
Dash forward and perform two slashes, dealing Ice DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Quick Assist: Elegy Stats
DMG Multiplier 1291019 | 209.0% |
ALT Shot DMG Multiplier 1291027 | 250.1% |
ALT Charged Shot DMG Multiplier 1291028 | 327.1% |
Daze Multiplier 1291019 | 78.7% |
ALT Shot Daze Multiplier 1291027 | 94.3% |
ALT Charged Shot Daze Multiplier 1291028 | 123.4% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291019 | 209 | 78.7 | 1.71 | 47.5 | 13.0625 | 47.5 |
1291027 | 250.1 | 94.3 | 2.04 | 56.66 | 15.5925 | 56.67 |
1291028 | 327.1 | 123.4 | 2.67 | 74.15 | 20.405 | 74.16 |
Defensive Assist: The End Has Not Come Stats
Light Defensive Daze Multiplier 1291020 | 407.7% |
Heavy Defensive Daze Multiplier 1291021 | 514.4% |
Chain Defensive Daze Multiplier 1291022 | 250.4% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291020 | 0 | 407.7 | 0 | 0 | 0 | 366.64 |
1291021 | 0 | 514.4 | 0 | 0 | 0 | 416.64 |
1291022 | 0 | 250.4 | 0 | 0 | 0 | 116.64 |
Assist Follow-Up: Ace Reversal Stats
DMG Multiplier 1291023 | 584.3% |
Daze Multiplier 1291023 | 374.5% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291023 | 584.3 | 374.5 | 0 | 245.76 | 83.6 | 110.04 |
Special Attack Lv. 12
Special Attack: Soul Hunter - Judgment
Press to activate:
Spins the scythe and then unleashes a forward slash, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Soul Hunter - Punishment
With enough Energy, press to activate:
Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Special Attack: Soul Hunter - Judgment Stats
DMG Multiplier 1291008 | 171.1% |
Daze Multiplier 1291008 | 128.2% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291008 | 171.1 | 128.2 | 0 | 77.51 | 21.34 | 77.52 |
EX Special Attack: Soul Hunter - Punishment Stats
DMG Multiplier 1291009, 1291010 | 747.2% |
Daze Multiplier 1291009, 1291010 | 684.0% |
Energy Cost | 40 |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291009 | 37.4 | 649.1 | 0 | 22.54 | 7.755 | 9.51 |
1291010 | 709.8 | 34.9 | 0 | 428.43 | 147.0425 | 180.54 |
Chain Attack Lv. 12
Chain Attack: Trick of Fate
When a Chain Attack is triggered, select the character to activate:
Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG.
The shot activated by this skill is considered a charged shot.
Character is invulnerable while using this skill.
Ultimate: Blaspheme
When Decibel Rating is at Maximum, press to activate:
Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Chain Attack: Trick of Fate Stats
Slash DMG Multiplier 1291015 | 1402.9% |
Slash Daze Multiplier 1291015 | 394.2% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291015 | 1402.9 | 394.2 | 0 | 437.83 | 248.435 | 238.34 |
Ultimate: Blaspheme Stats
DMG Multiplier 1291018 | 3055.0% |
Daze Multiplier 1291018 | 397.3% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1291018 | 3055 | 397.3 | 0 | 218.33 | 0 | 718.34 |
Core Skill
Core Skill
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1,000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3,400%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
Additional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
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Materials Calculator
Hugo Level
Core Skill
Basic Attack
Dodge
Assist
Special Attack
Chain Attack
Materials Required
Move List
01
Basic Attack: Dark Abyss Quartet (1st, 2nd, and 3rd hit)

02
Basic Attack: Dark Abyss Quartet (4th hit)

03
Basic Attack: Dark Abyss Concerto

04
Special Attack: Soul Hunter - Judgment

05
EX Special Attack: Soul Hunter - Punishment

06
Dash Attack: Phantasm - Shatter



07
Dodge Counter: Phantasm - Slash



08
Dodge Counter: Phantasm - Slash (2nd hit)



09
Chain Attack: Trick of Fate

10
Ultimate: Blaspheme

11
Quick Assist: Elegy

12
Quick Assist: Elegy (2nd hit)



13
Defensive Assist: The End Has Not Come

14
Assist Follow-Up: Ace Reversal

Profile
Character Details
In truth, he's the leader of the phantom thieves syndicate, Mockingbird — and Lycaon's former partner.
Despite his cruel (edgy and dramatic) words, deep down he has his own sense of fairness and justice.
Records suggest that Hugo had a troubled childhood.
As the illegitimate son of the Ravenlocks, a long-established TOPS family, he was rejected by his mother from an early age because of his heterochromatic eyes.
His father bought him back like a cheap commodity, using him to provoke a cutthroat succession battle between his children. In that brutal struggle, the only one kind to Hugo — his sister, Serena — became the first to fall. The ones who orchestrated her death pinned the blame on Hugo, thinking it would destroy him. But to their shock, their father actually praised Hugo's actions, calling them the very traits a worthy heir should possess.
After running away from his family, Hugo met Lycaon and Jack and learned to be a phantom thief. After Jack passed away, Hugo and Lycaon formed Mockingbird together.
Later, during one of Mockingbird's missions, Hugo came face-to-face with his father. In a brief moment of hesitation, he chose not to take his revenge and kill him — an act of mercy that ended up costing the lives of many innocent people. His close friend Lycaon, due to a misunderstanding born from those circumstances, broke ties with him and ultimately left Mockingbird.
After drifting on his own for a while, Hugo met Vivian, a girl who reminded him of his sister Serena. He took her under his wing and reformed the Mockingbird syndicate.
Close Trust Rank Agent Intel
Ever since, the taste of anything sweet makes him want to throw up — likely due to PTSD.
But due to his hypoglycemia, he needs sugar to keep his body functioning properly. Hugo forces himself to eat sweets over and over, pushing through the nausea to overcome the pain.
Note: Neither Lycaon nor Vivian knows about this, and Hugo once asked you to keep it a secret from them.
Cooperation Notes
Belle
Let's just say, the fact that Hugo hasn't gone off the deep end or become a sociopath is already quite the achievement.Wise
Sometimes I wonder what Hugo would've been like if he'd had a normal upbringing...But then again, it's those very experiences that made him who he is.