HOYOBASE
Sons of Calydon

Lighter

Sons of Calydon

Stats

Lv. 60/60
Base HP 8253
Base ATK 797
Base DEF 612
Base Impact 137
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 91
Anomaly Proficiency 90
PEN Ratio 0%
Base Energy Regen 1.2

Skills

Basic Attack
Lv. 12

Basic Attack: L-Form Thundering Fist

Press or hold to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the joystick, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the joystick to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the joystick and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the joystick to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding to extend the duration of the jab combo.
When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

Stats

Basic Attack: L-Form Thundering Fist Stats

Lv. 12
1st-Hit DMG Multiplier 1161001
78.8%
2nd-Hit DMG Multiplier 1161002
96.4%
3rd-Hit DMG Multiplier 1161003
111.4%
Follow-Up 1st-Hit DMG Multiplier 1161004
173.8%
Follow-Up 2nd-Hit DMG Multiplier 1161005
96.1%
Follow-Up 3rd-Hit DMG Multiplier 1161006
116.4%
Follow-Up 4th-Hit DMG Multiplier 1161007
65.8%
Follow-Up 5th-Hit DMG Multiplier 1161008
178.1%
4th-Hit DMG Multiplier 1161009
158.1%
5th-Hit Startup DMG Multiplier 1161010
327.5%
5th-Hit Combo DMG Multiplier 1161011
246.1%
5th-Hit Finisher DMG Multiplier 1161012
210.2%
5th-Hit Startup DMG Multiplier (Morale Burst) 1161026
355.4%
5th-Hit Combo DMG Multiplier (Morale Burst) 1161027
729.5%
5th-Hit Finisher DMG Multiplier (Morale Burst) 1161028
239.6%
5th-Hit Powerful Finisher DMG Multiplier (Morale Burst) 1161025
871.0%
1st-Hit Daze Multiplier 1161001
29.5%
2nd-Hit Daze Multiplier 1161002
49.4%
3rd-Hit Daze Multiplier 1161003
70.9%
Follow-Up 1st-Hit Daze Multiplier 1161004
91.3%
Follow-Up 2nd-Hit Daze Multiplier 1161005
50.8%
Follow-Up 3rd-Hit Daze Multiplier 1161006
61.3%
Follow-Up 4th-Hit Daze Multiplier 1161007
34.9%
Follow-Up 5th-Hit Daze Multiplier 1161008
93.8%
4th-Hit Daze Multiplier 1161009
114.6%
5th-Hit Startup Daze Multiplier 1161010
194.4%
5th-Hit Combo Daze Multiplier 1161011
122.0%
5th-Hit Finisher Daze Multiplier 1161012
120.2%
5th-Hit Startup Daze Multiplier (Morale Burst) 1161026
204.5%
5th-Hit Combo Daze Multiplier (Morale Burst) 1161027
128.4%
5th-Hit Finisher Daze Multiplier (Morale Burst) 1161028
138.3%
5th-Hit Powerful Finisher Daze Multiplier (Morale Burst) 1161025
199.5%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
116100178.829.50.64104.922517.81
116100296.449.41.07508.222529.86
1161003111.470.91.526011.6642.38
1161004173.891.31.978015.12554.95
116100596.150.81.08508.30530.13
1161006116.461.31.321010.092536.69
116100765.834.90.74505.692520.69
1161008178.193.82.025015.482556.23
1161009158.1114.62.49155.0519.0369.18
1161010327.5194.44.762123.8736.3825132.26
1161011246.11222.79877.721.39577.71
1161012210.2120.22.73876.0520.927576.06
1161025871199.53.609100.2327.5825100.24
1161026355.4204.54.46123.8734.0725123.88
1161027729.5128.42.79877.721.39577.71
1161028239.6138.33.01283.6623.017583.67

Dodge
Lv. 12

Dodge: Shadowed Slide

Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the Joystick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.

Dash Attack: Charging Slam

Press during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.

Dodge Counter: Blazing Flash

Press during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Stats

Dash Attack: Charging Slam Stats

Lv. 12
DMG Multiplier 1161016
180.1%
Daze Multiplier 1161016
68.1%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1161016180.168.11.471011.247540.85

Dodge Counter: Blazing Flash Stats

Lv. 12
DMG Multiplier 1161017
373.3%
Daze Multiplier 1161017
253.4%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1161017373.3253.41.92153.3314.685203.34

Assist
Lv. 12

Quick Assist: Blazing Flash - Guard

When the active character is launched, press to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Defensive Assist: Swift Break

When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Charging Slam - Stab

Press after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Stats

Quick Assist: Blazing Flash - Guard Stats

Lv. 12
DMG Multiplier 1161020
140.1%
Daze Multiplier 1161020
104.9%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1161020140.1104.92.2863.3317.43531.67

Defensive Assist: Swift Break Stats

Lv. 12
Light Defensive Daze Multiplier 1161021
407.7%
Heavy Defensive Daze Multiplier 1161022
514.4%
Chain Defensive Daze Multiplier 1161023
250.4%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
11610210407.7000366.64
11610220514.4000416.64
11610230250.4000116.64

Assist Follow-Up: Charging Slam - Stab Stats

Lv. 12
DMG Multiplier 1161024
439.8%
Daze Multiplier 1161024
273.6%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1161024439.8273.60182.7264.322563.34

Special Attack
Lv. 12

Special Attack: V-Form Sunrise Uppercut

Press to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: V-Form Sunrise Uppercut - Full Distance

With enough Energy, press to activate:
Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.
Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold to follow up with the 4th hit of the Basic Attack.
With enough Energy, press during the shuffle dodge to activate:
Strike forward with a powerful punch combo, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Stats

Special Attack: V-Form Sunrise Uppercut Stats

Lv. 12
DMG Multiplier 1161013
72.6%
Daze Multiplier 1161013
55.0%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
116101372.6550308.2530

EX Special Attack: V-Form Sunrise Uppercut - Full Distance Stats

Lv. 12
DMG Multiplier 1161014
973.6%
Follow-Up DMG Multiplier 1161015
586.4%
Daze Multiplier 1161014
605.9%
Follow-Up Daze Multiplier 1161015
372.0%
Activation Energy Cost
40
Follow-Up Energy Cost
20
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1161014973.6605.90367.64129.3325128.31
1161015586.43720223.2676.72593.37

Chain Attack
Lv. 12

Chain Attack: V-Form Scorching Sun

When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.
Character is invulnerable while using this skill.

Ultimate: W-Form Crowned Inferno

When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.

Stats

Chain Attack: V-Form Scorching Sun Stats

Lv. 12
DMG Multiplier 1161018
1424.9%
Daze Multiplier 1161018
410.7%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
11610181424.9410.70447.83251.185248.34

Ultimate: W-Form Crowned Inferno Stats

Lv. 12
DMG Multiplier 1161019
3016.1%
Daze Multiplier 1161019
1421.5%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
11610193016.11421.5096.690596.7

Core Skill

Core Skill

Core Passive: Accelerant

Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 2%, up to a maximum increase of 20%, and lasting 6s.
In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.
In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.
When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.

Additional Ability: Fighting Spirit

When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%.
When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.

Base Impact +18
Base ATK +75

Mindscape Cinema

01

The Champion

Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG. Victory for the champion is crucial. By facing off against the strongest fighter from the opposing side, he eliminates the threat to his leader — bringing an immense morale uplift to the team.
For him, only victory deserves recognition.
"The Champion cannot be defeated."

02

Red Scarf

When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original. As the "Red Scarf" of the Sons of Calydon, Lighter is quite famous in the Outer Ring, and not just because of his fists, but also due to... his unique way of speaking.
"I enjoy taking it easy... but you wouldn't manage without me, would you?"

03

Mercenary Leader

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "I'm probably the last person anyone should pick as their leader."

04

Sunglasses

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s. "You're asking why I wear sunglasses? Uh... it's because I get queasy at the sight of blood, I guess."

05

Decision Maker

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "Give me an order, and I'll carry it out. It's that simple."
Lighter adjusted his sunglasses with a carefree smile.
"Just don't put me in charge of making decisions."

06

Survivor

Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown. If given the chance to do it all over again, he would never opt to be the only survivor.
Unfortunately, fate is rarely a choice.

Materials Calculator

Lighter Level

Lv. 1/10
Lv. 60/60

Core Skill

Basic Attack

Lv. 1
Lv. 12

Dodge

Lv. 1
Lv. 12

Assist

Lv. 1
Lv. 12

Special Attack

Lv. 1
Lv. 12

Chain Attack

Lv. 1
Lv. 12

Materials Required

Denny
3,705,000
Basic Burn Chip
25
Advanced Burn Chip
75
Specialized Burn Chip
250
Basic Stun Certification Seal
4
Advanced Stun Certification Seal
32
Buster Certification Seal
30
Hamster Cage Pass
5
9
60

Move List

01

Basic Attack: L-Form Thundering Fist

02

Dodge: Shadowed Slide (Shuffle Dodge)

(During Attack)

03

Special Attack: V-Form Sunrise Uppercut

04

Special Attack: V-Form Sunrise Uppercut (Punch Combo)

(During Shuffle Dodge)

05

EX Special Attack: V-Form Sunrise Uppercut - Full Distance

>

06

EX Special Attack: V-Form Sunrise Uppercut - Full Distance (Punch Combo)

(During Shuffle Dodge)

07

Dash Attack: Charging Slam

>

08

Dodge Counter: Blazing Flash

(Perfect) >

09

Chain Attack: V-Form Scorching Sun

10

Ultimate: W-Form Crowned Inferno

11

Quick Assist: Blazing Flash - Guard

(When Triggering Quick Assist)

12

Defensive Assist: Swift Break

(When Triggering Defensive Assist)

13

Assist Follow-Up: Charging Slam - Stab

(After Defensive Assist)

Profile

Height 185 Gender Male Birthday DEC 27 Agent ID 1161

Character Details

Lighter, the Champion of the Sons of Calydon and an ex-mercenary.
In the Outer Ring, the Champion of a team refers to the one responsible for dealing with the opponent's strongest fighter in a gang fight, and they often need to participate in one-on-one duels. Their victory is crucial, as it brings glory and morale to the entire team.
"The Champion can perish, but cannot lose."

A red scarf is what identifies the Champion of the Sons of Calydon.
Even if the opponent doesn't know Lighter, they'll know who he is just from seeing that red scarf.

From what is currently known, Lighter is actually very low profile. He only steals the spotlight on the battlefield when he acts on his obligations as Champion.
Note: Lighter is the second Red Scarf of the Sons of Calydon. He teasingly refers to the previous Red Scarf as "Brother" or "predecessor."

Close Trust Rank Agent Intel

Lighter was once the leader of a mercenary troupe.
After a certain accident, Lighter disbanded his group of mercenaries and ended up in serious debt. Lighter chose to fight in an underground arena to pay back what he owed.
Later, Lighter was discovered by Big Daddy, who paid a huge sum to hire him to join the Sons of Calydon and take Billy's previous position.

Cooperation Notes

Belle

Didn't Lighter say that he'd faint at the sight of blood? And that's why he always keeps his shades on?
Can someone who faints at the sight of blood really be a Champion? And even fight underground boxing matches...?

Wise

This feels like a poorly crafted excuse...

Aptitude Info

New Eridu Citizen Verification Profile:
Lighter, possessing high Ether aptitude, is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows).
Note: There is a mental health counselling report among Lighter's records.