Skills
Basic Attack Lv. 12
Basic Attack: L-Form Thundering Fist
Press or hold to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the joystick, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the joystick to follow up with the 4th hit of the Basic Attack.
While performing the startup light punch in the 5th hit of the Basic Attack, drag the joystick and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the joystick to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding to extend the duration of the jab combo.
When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Basic Attack: L-Form Thundering Fist Stats
1st-Hit DMG Multiplier 1161001 | 78.8% |
2nd-Hit DMG Multiplier 1161002 | 96.4% |
3rd-Hit DMG Multiplier 1161003 | 111.4% |
Follow-Up 1st-Hit DMG Multiplier 1161004 | 173.8% |
Follow-Up 2nd-Hit DMG Multiplier 1161005 | 96.1% |
Follow-Up 3rd-Hit DMG Multiplier 1161006 | 116.4% |
Follow-Up 4th-Hit DMG Multiplier 1161007 | 65.8% |
Follow-Up 5th-Hit DMG Multiplier 1161008 | 178.1% |
4th-Hit DMG Multiplier 1161009 | 158.1% |
5th-Hit Startup DMG Multiplier 1161010 | 327.5% |
5th-Hit Combo DMG Multiplier 1161011 | 246.1% |
5th-Hit Finisher DMG Multiplier 1161012 | 210.2% |
5th-Hit Startup DMG Multiplier (Morale Burst) 1161026 | 355.4% |
5th-Hit Combo DMG Multiplier (Morale Burst) 1161027 | 729.5% |
5th-Hit Finisher DMG Multiplier (Morale Burst) 1161028 | 239.6% |
5th-Hit Powerful Finisher DMG Multiplier (Morale Burst) 1161025 | 871.0% |
1st-Hit Daze Multiplier 1161001 | 29.5% |
2nd-Hit Daze Multiplier 1161002 | 49.4% |
3rd-Hit Daze Multiplier 1161003 | 70.9% |
Follow-Up 1st-Hit Daze Multiplier 1161004 | 91.3% |
Follow-Up 2nd-Hit Daze Multiplier 1161005 | 50.8% |
Follow-Up 3rd-Hit Daze Multiplier 1161006 | 61.3% |
Follow-Up 4th-Hit Daze Multiplier 1161007 | 34.9% |
Follow-Up 5th-Hit Daze Multiplier 1161008 | 93.8% |
4th-Hit Daze Multiplier 1161009 | 114.6% |
5th-Hit Startup Daze Multiplier 1161010 | 194.4% |
5th-Hit Combo Daze Multiplier 1161011 | 122.0% |
5th-Hit Finisher Daze Multiplier 1161012 | 120.2% |
5th-Hit Startup Daze Multiplier (Morale Burst) 1161026 | 204.5% |
5th-Hit Combo Daze Multiplier (Morale Burst) 1161027 | 128.4% |
5th-Hit Finisher Daze Multiplier (Morale Burst) 1161028 | 138.3% |
5th-Hit Powerful Finisher Daze Multiplier (Morale Burst) 1161025 | 199.5% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161001 | 78.8 | 29.5 | 0.641 | 0 | 4.9225 | 17.81 |
1161002 | 96.4 | 49.4 | 1.075 | 0 | 8.2225 | 29.86 |
1161003 | 111.4 | 70.9 | 1.526 | 0 | 11.66 | 42.38 |
1161004 | 173.8 | 91.3 | 1.978 | 0 | 15.125 | 54.95 |
1161005 | 96.1 | 50.8 | 1.085 | 0 | 8.305 | 30.13 |
1161006 | 116.4 | 61.3 | 1.321 | 0 | 10.0925 | 36.69 |
1161007 | 65.8 | 34.9 | 0.745 | 0 | 5.6925 | 20.69 |
1161008 | 178.1 | 93.8 | 2.025 | 0 | 15.4825 | 56.23 |
1161009 | 158.1 | 114.6 | 2.491 | 55.05 | 19.03 | 69.18 |
1161010 | 327.5 | 194.4 | 4.762 | 123.87 | 36.3825 | 132.26 |
1161011 | 246.1 | 122 | 2.798 | 77.7 | 21.395 | 77.71 |
1161012 | 210.2 | 120.2 | 2.738 | 76.05 | 20.9275 | 76.06 |
1161025 | 871 | 199.5 | 3.609 | 100.23 | 27.5825 | 100.24 |
1161026 | 355.4 | 204.5 | 4.46 | 123.87 | 34.0725 | 123.88 |
1161027 | 729.5 | 128.4 | 2.798 | 77.7 | 21.395 | 77.71 |
1161028 | 239.6 | 138.3 | 3.012 | 83.66 | 23.0175 | 83.67 |
Dodge Lv. 12
Dodge: Shadowed Slide
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press while the character is attacking to activate:
Perform a quick shuffle dodge in the direction of the Joystick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Dash Attack: Charging Slam
Press during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.
Dodge Counter: Blazing Flash
Press during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Dash Attack: Charging Slam Stats
DMG Multiplier 1161016 | 180.1% |
Daze Multiplier 1161016 | 68.1% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161016 | 180.1 | 68.1 | 1.471 | 0 | 11.2475 | 40.85 |
Dodge Counter: Blazing Flash Stats
DMG Multiplier 1161017 | 373.3% |
Daze Multiplier 1161017 | 253.4% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161017 | 373.3 | 253.4 | 1.921 | 53.33 | 14.685 | 203.34 |
Assist Lv. 12
Quick Assist: Blazing Flash - Guard
When the active character is launched, press to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Defensive Assist: Swift Break
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Charging Slam - Stab
Press after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Quick Assist: Blazing Flash - Guard Stats
DMG Multiplier 1161020 | 140.1% |
Daze Multiplier 1161020 | 104.9% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161020 | 140.1 | 104.9 | 2.28 | 63.33 | 17.435 | 31.67 |
Defensive Assist: Swift Break Stats
Light Defensive Daze Multiplier 1161021 | 407.7% |
Heavy Defensive Daze Multiplier 1161022 | 514.4% |
Chain Defensive Daze Multiplier 1161023 | 250.4% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161021 | 0 | 407.7 | 0 | 0 | 0 | 366.64 |
1161022 | 0 | 514.4 | 0 | 0 | 0 | 416.64 |
1161023 | 0 | 250.4 | 0 | 0 | 0 | 116.64 |
Assist Follow-Up: Charging Slam - Stab Stats
DMG Multiplier 1161024 | 439.8% |
Daze Multiplier 1161024 | 273.6% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161024 | 439.8 | 273.6 | 0 | 182.72 | 64.3225 | 63.34 |
Special Attack Lv. 12
Special Attack: V-Form Sunrise Uppercut
Press to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press during a shuffle dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: V-Form Sunrise Uppercut - Full Distance
With enough Energy, press to activate:
Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG.
Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold to follow up with the 4th hit of the Basic Attack.
With enough Energy, press during the shuffle dodge to activate:
Strike forward with a powerful punch combo, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.
Special Attack: V-Form Sunrise Uppercut Stats
DMG Multiplier 1161013 | 72.6% |
Daze Multiplier 1161013 | 55.0% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161013 | 72.6 | 55 | 0 | 30 | 8.25 | 30 |
EX Special Attack: V-Form Sunrise Uppercut - Full Distance Stats
DMG Multiplier 1161014 | 973.6% |
Follow-Up DMG Multiplier 1161015 | 586.4% |
Daze Multiplier 1161014 | 605.9% |
Follow-Up Daze Multiplier 1161015 | 372.0% |
Activation Energy Cost | 40 |
Follow-Up Energy Cost | 20 |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161014 | 973.6 | 605.9 | 0 | 367.64 | 129.3325 | 128.31 |
1161015 | 586.4 | 372 | 0 | 223.26 | 76.725 | 93.37 |
Chain Attack Lv. 12
Chain Attack: V-Form Scorching Sun
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Ultimate: W-Form Crowned Inferno
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Chain Attack: V-Form Scorching Sun Stats
DMG Multiplier 1161018 | 1424.9% |
Daze Multiplier 1161018 | 410.7% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161018 | 1424.9 | 410.7 | 0 | 447.83 | 251.185 | 248.34 |
Ultimate: W-Form Crowned Inferno Stats
DMG Multiplier 1161019 | 3016.1% |
Daze Multiplier 1161019 | 1421.5% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1161019 | 3016.1 | 1421.5 | 0 | 96.69 | 0 | 596.7 |
Core Skill
Core Skill
Core Passive: Accelerant
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 2%, up to a maximum increase of 20%, and lasting 6s.
In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.
In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.
When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.
Additional Ability: Fighting Spirit
When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%.
When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.
Mindscape Cinema
Materials Calculator
Lighter Level
Core Skill
Basic Attack
Dodge
Assist
Special Attack
Chain Attack
Materials Required
Move List
01
Basic Attack: L-Form Thundering Fist

02
Dodge: Shadowed Slide (Shuffle Dodge)

03
Special Attack: V-Form Sunrise Uppercut

04
Special Attack: V-Form Sunrise Uppercut (Punch Combo)

05
EX Special Attack: V-Form Sunrise Uppercut - Full Distance



06
EX Special Attack: V-Form Sunrise Uppercut - Full Distance (Punch Combo)

07
Dash Attack: Charging Slam



08
Dodge Counter: Blazing Flash



09
Chain Attack: V-Form Scorching Sun

10
Ultimate: W-Form Crowned Inferno

11
Quick Assist: Blazing Flash - Guard

12
Defensive Assist: Swift Break

13
Assist Follow-Up: Charging Slam - Stab

Profile
Character Details
In the Outer Ring, the Champion of a team refers to the one responsible for dealing with the opponent's strongest fighter in a gang fight, and they often need to participate in one-on-one duels. Their victory is crucial, as it brings glory and morale to the entire team.
"The Champion can perish, but cannot lose."
A red scarf is what identifies the Champion of the Sons of Calydon.
Even if the opponent doesn't know Lighter, they'll know who he is just from seeing that red scarf.
From what is currently known, Lighter is actually very low profile. He only steals the spotlight on the battlefield when he acts on his obligations as Champion.
Note: Lighter is the second Red Scarf of the Sons of Calydon. He teasingly refers to the previous Red Scarf as "Brother" or "predecessor."
Close Trust Rank Agent Intel
After a certain accident, Lighter disbanded his group of mercenaries and ended up in serious debt. Lighter chose to fight in an underground arena to pay back what he owed.
Later, Lighter was discovered by Big Daddy, who paid a huge sum to hire him to join the Sons of Calydon and take Billy's previous position.
Cooperation Notes
Belle
Didn't Lighter say that he'd faint at the sight of blood? And that's why he always keeps his shades on?Can someone who faints at the sight of blood really be a Champion? And even fight underground boxing matches...?
Wise
This feels like a poorly crafted excuse... Aptitude Info
Lighter, possessing high Ether aptitude, is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows).
Note: There is a mental health counselling report among Lighter's records.