HOYOBASE
Defense Force - Obol Squad

Trigger

Defense Force - Obol Squad

Stats

Lv. 60/60
Base HP 7923
Base ATK 750
Base DEF 600
Base Impact 131
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 96
Anomaly Proficiency 95
PEN Ratio 0%
Base Energy Regen 1.2

Skills

Basic Attack
Lv. 12

Basic Attack: Cold-Bore Shot

Press to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Basic Attack: Silenced Shot

Hold to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.

Basic Attack: Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Basic Attack: Harmonizing Shot - Tartarus

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.
During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.

Stats

Basic Attack: Cold-Bore Shot Stats

Lv. 12
1st-Hit DMG Multiplier 1361001
69.7%
2nd-Hit DMG Multiplier 1361002
114.1%
3rd-Hit DMG Multiplier 1361003
222.0%
4th-Hit DMG Multiplier 1361004
486.1%
1st-Hit Daze Multiplier 1361001
26.1%
2nd-Hit Daze Multiplier 1361002
42.8%
3rd-Hit Daze Multiplier 1361003
91.6%
4th-Hit Daze Multiplier 1361004
266.0%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
136100169.726.10.98707.562519.59
1361002114.142.82.002015.317558.25
136100322291.63.281025.0896.31
1361004486.12666.976174.4153.295193.77

Basic Attack: Silenced Shot Stats

Lv. 12
Shot DMG Multiplier 1361005
96.0%
Counter DMG Multiplier 1361006
468.2%
Finishing Move DMG Multiplier 1361007
263.2%
Shot Daze Multiplier 1361005
35.9%
Counter Daze Multiplier 1361006
223.6%
Finishing Move Daze Multiplier 1361007
98.6%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
13610059635.91.3622710.422527.01
1361006468.2223.66.957193.2253.1575193.23
1361007263.298.64.489119.2634.292574.55

Basic Attack: Harmonizing Shot Stats

Lv. 12
Continuous Fire DMG Multiplier 1361008
96.3%*2
Continuous Fire Daze Multiplier 1361008
54.6%*2
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
136100896.354.6010.8600

Basic Attack: Harmonizing Shot - Tartarus Stats

Lv. 12
Continuous Fire DMG Multiplier 1361020
45.7%*3
Finishing Move DMG Multiplier 1361022
91.4%
Continuous Fire Daze Multiplier 1361020
25.8%*3
Finishing Move Daze Multiplier 1361022
51.6%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
136102045.725.8020.4900
136102291.451.6040.9800

Dodge
Lv. 12

Dodge: Phantom Concealment

Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Dash Attack: Vengeful Specter

Press during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.

Dodge Counter: Condemned Soul

Press during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Stats

Dash Attack: Vengeful Specter Stats

Lv. 12
DMG Multiplier 1361011
103.1%
Daze Multiplier 1361011
38.9%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1361011103.138.90.84106.43523.36

Dodge Counter: Condemned Soul Stats

Lv. 12
DMG Multiplier 1361012
439.7%
Daze Multiplier 1361012
292.3%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1361012439.7292.32.7676.6621.0925226.67

Assist
Lv. 12

Quick Assist: Cold-Bore Cover Fire

When the active character is launched, press to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Defensive Assist: Delaying Demise

When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Assist Follow-Up: Piercing Thunder

Press after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Stats

Quick Assist: Cold-Bore Cover Fire Stats

Lv. 12
DMG Multiplier 1361015
169.1%
Daze Multiplier 1361015
127.3%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1361015169.1127.32.7676.6621.092538.34

Defensive Assist: Delaying Demise Stats

Lv. 12
Light Defensive Daze Multiplier 1361016
407.7%
Heavy Defensive Daze Multiplier 1361017
514.4%
Chain Defensive Daze Multiplier 1361018
250.4%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
13610160407.7000366.64
13610170514.4000416.64
13610180250.4000116.64

Assist Follow-Up: Piercing Thunder Stats

Lv. 12
DMG Multiplier 1361019
866.3%
Daze Multiplier 1361019
491.3%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1361019866.3491.30369.51121.4125201.7

Special Attack
Lv. 12

Special Attack: Spectral Flash

Press to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.

EX Special Attack: Flash Burial

With enough Energy, press to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Stats

Special Attack: Spectral Flash Stats

Lv. 12
DMG Multiplier 1361009
143.0%
Daze Multiplier 1361009
107.8%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
1361009143107.806517.87565

EX Special Attack: Flash Burial Stats

Lv. 12
DMG Multiplier 1361010
1269.1%
Daze Multiplier 1361010
649.4%
Energy Cost
60
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
13610101269.1649.40356.66210.8425233.34

Chain Attack
Lv. 12

Chain Attack: Stygian Guide

When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.

Ultimate: Underworld Requiem

When Decibel Rating is at Maximum, press to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Stats

Chain Attack: Stygian Guide Stats

Lv. 12
DMG Multiplier 1361013
1150.0%
Daze Multiplier 1361013
204.0%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
136101311502040322.86216.81123.37

Ultimate: Underworld Requiem Stats

Lv. 12
DMG Multiplier 1361014
2961.1%
Daze Multiplier 1361014
1384.0%
DMG MultiplierDaze MultiplierEnergy GainAnomaly BuildupDecibel GainMiasma Depletion
13610142961.11384076.660576.67

Core Skill

Core Skill

Core Passive: Soul-Searching Gaze

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Additional Ability: Silver Lantern's Gaze

When another character in your squad is an Attack character or shares the same attribute:
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Base Impact +18
Base ATK +75

Mindscape Cinema

01

Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125. Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection.
"Being a sniper is the only thing I excel at... At least in this, I refuse to lose to anyone."

02

"Ether Vision"

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration. When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation.
"I used to think these eyes were cursed, bringing nothing but pain."
"But now... they're my ticket to reaching my goals, and proof that I haven't forgotten my past."

03

"Homecoming"

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 The home she could return to is now sealed away in the past.
Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.

04

Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level. Footsteps, breaths, heartbeats. She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper.
Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times.
Of course, she definitely hasn't been using these stealth tactics to observe the video store when she can't find an opportunity to meet someone there... right?

05

Locked In

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper.
But with the Proxy, the one who gave her light in her darkest hour, it's not about locking in but being drawn in. Even if there's no reason to keep watching, she will never divert her aim — this is the will of a young lady.

06

Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s. "You know what? Those who are stained with blood in battle can only go to the underworld after death."
"Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest."
"But... because of you, because I have something to protect, perhaps I don't want that day to come so soon."

Materials Calculator

Trigger Level

Lv. 1/10
Lv. 60/60

Core Skill

Basic Attack

Lv. 1
Lv. 12

Dodge

Lv. 1
Lv. 12

Assist

Lv. 1
Lv. 12

Special Attack

Lv. 1
Lv. 12

Chain Attack

Lv. 1
Lv. 12

Materials Required

Denny
3,705,000
Basic Shock Chip
25
Advanced Shock Chip
75
Specialized Shock Chip
250
Basic Stun Certification Seal
4
Advanced Stun Certification Seal
32
Buster Certification Seal
30
Hamster Cage Pass
5
9
60

Move List

01

Basic Attack: Cold-Bore Shot (1st, 2nd, and 3rd hit)

02

Basic Attack: Cold-Bore Shot (4th hit)

03

Basic Attack: Silenced Shot

(Hold)

04

Special Attack: Spectral Flash

05

EX Special Attack: Flash Burial

06

Dash Attack: Vengeful Specter

>

07

Dodge Counter: Condemned Soul

(Perfect) >

08

Chain Attack: Stygian Guide

09

Ultimate: Underworld Requiem

10

Quick Assist: Cold-Bore Cover Fire

(When Triggering Quick Assist)

11

Defensive Assist: Delaying Demise

(When Triggering Defensive Assist)

12

Assist Follow-Up: Piercing Thunder

(After Defensive Assist)

Profile

Height 173 Gender Female Birthday APR 21 Agent ID 1361

Character Details

Trigger is a sniper of New Eridu Defense Force, Obsidian Division's Obol Squad. Trigger is the code name she was assigned when enlisting in Eridu, and she's used it ever since.

She has extremely unique eyes. While she cannot see most things, in Hollow environments, she can distinctly identify the position and changes of any entities that emit Ether fluctuations. Note: Such entities include living beings, native Ether substances, Ether products, and Ethereals.

As a visually challenged person in the broadest sense, Trigger has honed her other senses to the utmost, allowing her to move and act as if she could see. She can even detect subtle changes in her environment with precision. This makes her highly adept in the tactical position of a sniper, capable of handling a variety of covert tasks such as stealth, surveillance, and assassination.

In contrast to her precise and deadly combat abilities, her personality makes her seem rather unassuming. Aside from occasionally appearing silently in the video store and giving the Second Assistant a sudden scare, she can generally be considered harmless.

Close Trust Rank Agent Intel

According to records, Trigger originally served in the Lyre Squad of the Eridu Defense Force, Chrysoberyl Division. The other members of the squad were all killed during the fall of the old capital. Her eyes were also corrupted during this disaster. Trigger is currently working alongside the other members of her new squad to investigate the truth behind the fall of the old capital.

Trigger has a deep sense of loyalty to her companions, willing to go to great lengths for them. Master, from her actions, it is evident that she considers you a companion and has a noticeably high level of affection for you. It is likely that some event has occurred, which has left a strong, positive impression on her.

Suggestion: Offering unlimited red bean buns and round-the-clock access to soundproof rooms for harmonica playing as conditions, try negotiating a long-term partnership. This would enable you to secure extremely dependable combat strength with minimal expenditure.

Cooperation Notes

Belle

The last time I was alone at home and running a fever, Trigger unexpectedly showed up at the store. Without even checking my temperature, she knew I had a fever of 38.6 and took care of me the whole afternoon... How did she know?

Wise

Are you asking how she knew you had a fever, or how she knew the exact temperature? I'm not sure either, but a little while ago when I sprained my ankle in the parking lot, she showed up with an ice pack almost immediately...

Aptitude Info

Hollow Investigative Association Licensing Archive:
Defense Force soldier Trigger has excellent Ether aptitude, and is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows).
Note: Trigger's eyes have come into direct contact with Ether beams and have suffered significant corruption. It is therefore recommended she does not remove her eye mask or expose her eyes to the air in Hollow environments.