Skills
Basic Attack Lv. 12
Basic Attack: Cold-Bore Shot
Press to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced Shot
Hold to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.
During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.
Basic Attack: Cold-Bore Shot Stats
1st-Hit DMG Multiplier 1361001 | 69.7% |
2nd-Hit DMG Multiplier 1361002 | 114.1% |
3rd-Hit DMG Multiplier 1361003 | 222.0% |
4th-Hit DMG Multiplier 1361004 | 486.1% |
1st-Hit Daze Multiplier 1361001 | 26.1% |
2nd-Hit Daze Multiplier 1361002 | 42.8% |
3rd-Hit Daze Multiplier 1361003 | 91.6% |
4th-Hit Daze Multiplier 1361004 | 266.0% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361001 | 69.7 | 26.1 | 0.987 | 0 | 7.5625 | 19.59 |
1361002 | 114.1 | 42.8 | 2.002 | 0 | 15.3175 | 58.25 |
1361003 | 222 | 91.6 | 3.281 | 0 | 25.08 | 96.31 |
1361004 | 486.1 | 266 | 6.976 | 174.41 | 53.295 | 193.77 |
Basic Attack: Silenced Shot Stats
Shot DMG Multiplier 1361005 | 96.0% |
Counter DMG Multiplier 1361006 | 468.2% |
Finishing Move DMG Multiplier 1361007 | 263.2% |
Shot Daze Multiplier 1361005 | 35.9% |
Counter Daze Multiplier 1361006 | 223.6% |
Finishing Move Daze Multiplier 1361007 | 98.6% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361005 | 96 | 35.9 | 1.362 | 27 | 10.4225 | 27.01 |
1361006 | 468.2 | 223.6 | 6.957 | 193.22 | 53.1575 | 193.23 |
1361007 | 263.2 | 98.6 | 4.489 | 119.26 | 34.2925 | 74.55 |
Basic Attack: Harmonizing Shot Stats
Continuous Fire DMG Multiplier 1361008 | 96.3%*2 |
Continuous Fire Daze Multiplier 1361008 | 54.6%*2 |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361008 | 96.3 | 54.6 | 0 | 10.86 | 0 | 0 |
Basic Attack: Harmonizing Shot - Tartarus Stats
Continuous Fire DMG Multiplier 1361020 | 45.7%*3 |
Finishing Move DMG Multiplier 1361022 | 91.4% |
Continuous Fire Daze Multiplier 1361020 | 25.8%*3 |
Finishing Move Daze Multiplier 1361022 | 51.6% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361020 | 45.7 | 25.8 | 0 | 20.49 | 0 | 0 |
1361022 | 91.4 | 51.6 | 0 | 40.98 | 0 | 0 |
Dodge Lv. 12
Dodge: Phantom Concealment
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Vengeful Specter
Press during a dodge to activate:
Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter: Condemned Soul
Press during a Perfect Dodge to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Dash Attack: Vengeful Specter Stats
DMG Multiplier 1361011 | 103.1% |
Daze Multiplier 1361011 | 38.9% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361011 | 103.1 | 38.9 | 0.841 | 0 | 6.435 | 23.36 |
Dodge Counter: Condemned Soul Stats
DMG Multiplier 1361012 | 439.7% |
Daze Multiplier 1361012 | 292.3% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361012 | 439.7 | 292.3 | 2.76 | 76.66 | 21.0925 | 226.67 |
Assist Lv. 12
Quick Assist: Cold-Bore Cover Fire
When the active character is launched, press to activate:
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Defensive Assist: Delaying Demise
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Piercing Thunder
Press after a Defensive Assist to activate:
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Quick Assist: Cold-Bore Cover Fire Stats
DMG Multiplier 1361015 | 169.1% |
Daze Multiplier 1361015 | 127.3% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361015 | 169.1 | 127.3 | 2.76 | 76.66 | 21.0925 | 38.34 |
Defensive Assist: Delaying Demise Stats
Light Defensive Daze Multiplier 1361016 | 407.7% |
Heavy Defensive Daze Multiplier 1361017 | 514.4% |
Chain Defensive Daze Multiplier 1361018 | 250.4% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361016 | 0 | 407.7 | 0 | 0 | 0 | 366.64 |
1361017 | 0 | 514.4 | 0 | 0 | 0 | 416.64 |
1361018 | 0 | 250.4 | 0 | 0 | 0 | 116.64 |
Assist Follow-Up: Piercing Thunder Stats
DMG Multiplier 1361019 | 866.3% |
Daze Multiplier 1361019 | 491.3% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361019 | 866.3 | 491.3 | 0 | 369.51 | 121.4125 | 201.7 |
Special Attack Lv. 12
Special Attack: Spectral Flash
Press to activate:
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Flash Burial
With enough Energy, press to activate:
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Special Attack: Spectral Flash Stats
DMG Multiplier 1361009 | 143.0% |
Daze Multiplier 1361009 | 107.8% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361009 | 143 | 107.8 | 0 | 65 | 17.875 | 65 |
EX Special Attack: Flash Burial Stats
DMG Multiplier 1361010 | 1269.1% |
Daze Multiplier 1361010 | 649.4% |
Energy Cost | 60 |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361010 | 1269.1 | 649.4 | 0 | 356.66 | 210.8425 | 233.34 |
Chain Attack Lv. 12
Chain Attack: Stygian Guide
When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Ultimate: Underworld Requiem
When Decibel Rating is at Maximum, press to activate:
Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Chain Attack: Stygian Guide Stats
DMG Multiplier 1361013 | 1150.0% |
Daze Multiplier 1361013 | 204.0% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361013 | 1150 | 204 | 0 | 322.86 | 216.81 | 123.37 |
Ultimate: Underworld Requiem Stats
DMG Multiplier 1361014 | 2961.1% |
Daze Multiplier 1361014 | 1384.0% |
DMG Multiplier | Daze Multiplier | Energy Gain | Anomaly Buildup | Decibel Gain | Miasma Depletion | |
---|---|---|---|---|---|---|
1361014 | 2961.1 | 1384 | 0 | 76.66 | 0 | 576.67 |
Core Skill
Core Skill
Core Passive: Soul-Searching Gaze
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.
Additional Ability: Silver Lantern's Gaze
When another character in your squad is an Attack character or shares the same attribute:
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
Mindscape Cinema
Materials Calculator
Trigger Level
Core Skill
Basic Attack
Dodge
Assist
Special Attack
Chain Attack
Materials Required
Move List
01
Basic Attack: Cold-Bore Shot (1st, 2nd, and 3rd hit)

02
Basic Attack: Cold-Bore Shot (4th hit)

03
Basic Attack: Silenced Shot

04
Special Attack: Spectral Flash

05
EX Special Attack: Flash Burial

06
Dash Attack: Vengeful Specter



07
Dodge Counter: Condemned Soul



08
Chain Attack: Stygian Guide

09
Ultimate: Underworld Requiem

10
Quick Assist: Cold-Bore Cover Fire

11
Defensive Assist: Delaying Demise

12
Assist Follow-Up: Piercing Thunder

Profile
Character Details
She has extremely unique eyes. While she cannot see most things, in Hollow environments, she can distinctly identify the position and changes of any entities that emit Ether fluctuations. Note: Such entities include living beings, native Ether substances, Ether products, and Ethereals.
As a visually challenged person in the broadest sense, Trigger has honed her other senses to the utmost, allowing her to move and act as if she could see. She can even detect subtle changes in her environment with precision. This makes her highly adept in the tactical position of a sniper, capable of handling a variety of covert tasks such as stealth, surveillance, and assassination.
In contrast to her precise and deadly combat abilities, her personality makes her seem rather unassuming. Aside from occasionally appearing silently in the video store and giving the Second Assistant a sudden scare, she can generally be considered harmless.
Close Trust Rank Agent Intel
Trigger has a deep sense of loyalty to her companions, willing to go to great lengths for them. Master, from her actions, it is evident that she considers you a companion and has a noticeably high level of affection for you. It is likely that some event has occurred, which has left a strong, positive impression on her.
Suggestion: Offering unlimited red bean buns and round-the-clock access to soundproof rooms for harmonica playing as conditions, try negotiating a long-term partnership. This would enable you to secure extremely dependable combat strength with minimal expenditure.
Cooperation Notes
Belle
The last time I was alone at home and running a fever, Trigger unexpectedly showed up at the store. Without even checking my temperature, she knew I had a fever of 38.6 and took care of me the whole afternoon... How did she know?Wise
Are you asking how she knew you had a fever, or how she knew the exact temperature? I'm not sure either, but a little while ago when I sprained my ankle in the parking lot, she showed up with an ice pack almost immediately... Aptitude Info
Defense Force soldier Trigger has excellent Ether aptitude, and is allowed to perform basic tasks like investigating and extracting resources in known Hollows within the city (including Companion Hollows).
Note: Trigger's eyes have come into direct contact with Ether beams and have suffered significant corruption. It is therefore recommended she does not remove her eye mask or expose her eyes to the air in Hollow environments.